Saturday 16 October 2010
week 3
In this session we learned how to implement audio into the enviroment. By using trigger points, which is an important part of a game, we linked these triggers to an audio file so when the character controller interacts with it or just simply passing through it, the audio will play. Trigger points can be used to activate anything desired within the environment to create gameplay.
I've started the layout of the start of my environment. With basic geometry I created areas for the player to walk around on like short corridors, with added textures to get a feel of the atmoshpere while creating.