Friday 17 December 2010

session 10


With time running low, I just had to make the environment and add a few objects in it and added textures. I rushed the environment and pick out a few shots to display the animation. Encountered a few problems while rendering, I had to separate the camera's for rendering as it doesn't seem to do it all together in on render so that took a bit of time, however the end was met and submitting is the final step.

Friday 10 December 2010

session 9


Added textures using UVW unwrap option, simple enough it's just like adding stickers onto an object in way :). Animating took alot of time as I had to manually move the limbs around to make it look like he's running and jumping. However using the footstep pre-set animation helped alot but the frames inbetween them didn't give me enough room to animate other movements like leaping, when the animation plays the leaping part happens quite fast that it almost doesn't look like it is done properly. I promise the poses on the leaping and vaulting over was done properly just the frames were so close to get that it made it missable.

Saturday 4 December 2010

session 8


So symmetry added and mesh smoothed which was simple to do, adding the biped was the tricky one. Fitting it into the model was quite difficult however as I went along i started getting used to it and it pretty much speeded up the process. I also had a problem linking the mesh with the biped however it was sorted out by just changing the options of the viewport.

Friday 3 December 2010

week 10




These are screenshots of the final version of my level. With just the Alpha and Beta testing left to do, sending it to classmates and friends to test it and document it. Once it is done all that's left to do is submit! :D