Friday, 19 November 2010

week 8





I've added environmental objects to kind of show what kind of building or room it is. Stairs for the character to get to the levels above. Sliding doors which animated to slide open when a trigger point is passed through. Helipad and fences on the outdoor part of the level were also placed. These objects are all created using 3DS Max except the helipad as that's just from using a cube in Unity.

Saturday, 13 November 2010

session 5


Same technique was used to create the hand but this time it is the foot. Nothing much to say, it's pretty much a box and then agen extuded moved a few vertices and attach to the leg.

Friday, 12 November 2010

week 7


Haven't done much during this week as I focused more on the 3D character modelling, however i managed to add lighting into the level which is can be done in just 10 minutes. Placing them around the corridors and set the colour as red to show that the building is on alert.

Saturday, 6 November 2010

session 4


Limbs were done so I move on to the hand. I started off with a box and just extruded edges. Nothing complicated just basic modelling. With the basic box it is already done the back and palm part of a hand, all I had to do was just create the fingers and thumb and attach it to the arm.

Friday, 5 November 2010

week 6





By recycling the drones used to catch the character controller, I've added drones along the corridors when the player is escaping the building. When a trigger point is passed a drone will follow the character and chase him. However atm it will only follow wherever the player goes as a proper chasing NPC requires AI scripting if i remember correctly according to the lecturer.

Saturday, 30 October 2010

session 3


Now onto the limbs. I started off by using cones, cylinders can also be used but the gives already give a sort of pointed side which I think make the wrist and ankles easier to shape. By using a modifier which I forgot what it was called, FF something something not sure, but it was used to shape the limbs easier into arms and legs.

Friday, 29 October 2010

week 5


After getting the feedback regarding my level, come to think of it, it is quite hard to make an indoor level as it is all based to geometry, getting angles right and positioning as one shape could make a few spots in the level look awkward, while using the terrain tool in Untiy, one could easily create a simple playable floorplan in less than 10 minutes.

While that's out of my worries, It was time to add NPCs into the level and in my case it is drones that the player has to avoid in order not to get detected. Using the seeksteer script to create a path for the drone to follow with a trigger attached infront of the drone acting as the detector making the level restart.