Game Cultures Development Diary Year 2
Friday 17 December 2010
session 10
With time running low, I just had to make the environment and add a few objects in it and added textures. I rushed the environment and pick out a few shots to display the animation. Encountered a few problems while rendering, I had to separate the camera's for rendering as it doesn't seem to do it all together in on render so that took a bit of time, however the end was met and submitting is the final step.
Friday 10 December 2010
session 9
Added textures using UVW unwrap option, simple enough it's just like adding stickers onto an object in way :). Animating took alot of time as I had to manually move the limbs around to make it look like he's running and jumping. However using the footstep pre-set animation helped alot but the frames inbetween them didn't give me enough room to animate other movements like leaping, when the animation plays the leaping part happens quite fast that it almost doesn't look like it is done properly. I promise the poses on the leaping and vaulting over was done properly just the frames were so close to get that it made it missable.
Saturday 4 December 2010
session 8
So symmetry added and mesh smoothed which was simple to do, adding the biped was the tricky one. Fitting it into the model was quite difficult however as I went along i started getting used to it and it pretty much speeded up the process. I also had a problem linking the mesh with the biped however it was sorted out by just changing the options of the viewport.
Friday 3 December 2010
week 10
Saturday 27 November 2010
session 7
Friday 26 November 2010
week 9
Added a few extras, well extras that actually play a big part of my level. Terrain and skybox added to show that the character is outside when reached the outdoor part of the level. GUI is also added to tell the player what the to do within the game. 'Plant C4' is one of the objectives, however I didn't actually add a spot to place it so the player may get so confused of where to plant it. I would've added it if i had enough time to do so. So for now it is to get it tested and explain why there isn't a spot to place it.
Saturday 20 November 2010
session 6
With most of the body is done, I added a few polygons to attach the limbs together creating the armpits, crotch and backside of the character. I never knew modelling the backside would be so difficult because the polygons become quite squashed together and it was hard to find them and delete. However I managed to do it so I moved on to the head. I started off with a sphere, realising that it would be hard to add the facial features later on I still carried on as time wasn't getting along with me.
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